![]() While some things are always the same-like fuel, food, and health-the random encounters and characters you meet along the way are what make the experience so fun. There’s several modes to chose from once you beat the normal mode.Ī lot of Death Road to Canada’s charm lies in its sense of humor and its complete absurdity. One false move or mistake can cost you the whole game and you always have to manage, choose, and fight wisely to be prepared for whatever insanity the next day will bring. ![]() The gameplay is constantly evolving and changing so nothing ever gets boring, but nothing stops being unforgiving. In your car, which can also break down and be replaced, you’ll have to fight and drive for 14 days of travel, followed by a full-on hack-and-slash run for Canada at the border. You start as a party of two-single-player or multiplayer-and can expand up to a party of four or shrink to a party of one, recruiting and changing characters throughout the playthrough. You’ll collect weapons, hoard fuel and food, make and lose friends, and use your special skills and traits to hopefully survive the road trip and the zombie apocalypse. ![]() Most of Death Road to Canada‘s gameplay is a trade-off between fighting zombies, scavenging or resource management, and navigating bizarre scenarios on the road. If looting at night becomes necessary for survival, don't forget to bring a flashlight.Managing resources, your party and the road is a big part of the gameplay. Night officially starts at 9:00 PM, staying out looting after 10:00 PM can get the player caught in a horde. The later it gets in the day, the more zombies will gather and the more aggressive they'll become. When looting any of the available areas, always make sure to keep an eye on the time. If possible players should buy better weapons, restock ammo, recruit additional firepower, and top off medical supplies. This becomes especially important towards the end of the road, the last chance the player will have to stock up on supplies before the final stretch to Canada is at a trading post. Players can use spare weapons gathered to sell for food or other goods the party needs. Some traders may even give gifts to the group if they're low on food. The traders can also be helpful depending on the party's needs and which have randomly spawned. Free loot is sometimes available, usually some spare ammo or an unopened toilet. While traveling the choice to stop at a trading post will pop up from time to time, and it is always wise to stop. Characters given the 'Irritating' or 'BESERK!' traits will be able to use these dialogue options immediately. Filling the counter at trading camps is the safest way to gain the benefits without getting too many drawbacks, as the worst outcome is being forced to leave. Once used, the counter will reset to allow the player the opportunity to use the function again. Using this option will always result in a positive outcome for the entire party, with the benefits depending on the encounter. The group has a hidden counter to track these interactions, and once the 'Cool It' choice is used three times in one game the option to say 'COOL IT!!!' or 'SAY IT, DON'T SPRAY IT!!!' with three exclamation marks can appear. Saying this will almost always give negative results, ranging in severity from lost supplies to death. When these two stats are low enough the option to say, 'COOL IT' or 'SAY IT, DON'T SPRAY IT' may be available during events. ![]() Another trick involves the wit and attitude stat every character has in Death Road to Canada.
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